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Game Builder Tutorial 1: Build a 2 D Platformer " Duke's Coffee Run
2+ hour, 11+ min ago (868+ words) A complete, code-included walkthrough that builds a playable 2 D platformer " "Duke's Coffee Run" " with the Codename One Game Builder. Import a real animated sprite sheet, lay out the level, then wire win/lose logic in the generated companion class. Tagged…...
Experimenting With Real-Time Water In Unreal Engine 5. 8
4+ hour, 19+ min ago (167+ words) Jesse Pitela tests new Niagara Fluids. Jesse Pitela, who you might know for his real-time VFX courses, has been experimenting with new real-time water simulations in Unreal Engine 5. 8 using Niagara and has shared impressive results. In the video above, he…...
Unity vs Unreal vs Godot: $0 vs 5% vs $2, 310 [2026]
9+ hour, 48+ min ago (972+ words) Don't miss new tech stories on Google Add Tech Insider once in the Google app and our stories appear in your news suggestions. The table below lines up the three engines on the attributes that actually change day-to-day work: language,…...
Fable 5 Returns Globally After 19-Day Shutdown " Top 10 AI & Flutter News July 2, 2026
27+ min ago (599+ words) Claude / Anthropic Fable 5 Returns Globally After 19-Day Shutdown " New Safety Classifier Blocks 99% of "...
Fable is Back: Here's What You Should Try First
11+ hour, 21+ min ago (1135+ words) Two threads today: the industry's frantic hunt for cheaper inference " from Open AI's secret 50% trick to Base44's own model " and the return of Fable 5 after 19 days offline. NLW closes with a practical guide to what you should actually try Fable…...
How to Turn a Picture Into an Animated 3 D Character
7+ hour, 53+ min ago (1109+ words) If you want to turn a picture into an animated 3 D character for a game pipeline, the most useful starting point is a workflow that can carry the asset from image input to rigging, motion testing, and export without unnecessary…...
Fenris Creations' Carbon Game Engine Goes Open-Source On Git Hub
4+ hour, 1+ min ago (221+ words) Fenris Creations has made two decades of proprietary game tech public on Git Hub, Carbon, the game engine, including the rendering and physics modules built to handle thousands of concurrent players. Fenris Creations has officially released the source code for…...
How I Built a Zero-Friction Browser Gaming Platform (Zero Sign-Ups, Zero Downloads)
12+ hour, 26+ min ago (143+ words) I built Game Deck " a gaming platform where you pick a badge, type a name, and play. That's it. No accounts, no launcher downloads, no tracking. Here's how I built it and what I learned. The entire app is a…...
Update 07. 26. 01
20+ hour, 39+ min ago (265+ words) We have successfully identified and resolved a conflict between VSync and our frame limiter that was inducing micro-stutter and unnecessary input latency. To assist in diagnosing frame pacing inconsistencies, we have introduced overlay_fps. This new on-screen utility features a real-time frame…...
Senior Unreal Engine engineer Nicholas Penwarden leaves Epic Games after 15 years
14+ hour, 19+ min ago (192+ words) Penwarden started at Epic Games in April 2011 as a senior engine programmer and was most recently an Engineering Fellow at the company. Another high-level developer has left Epic Games and its Unreal Engine development team this week as former Engineering…...