News

Shacknews
shacknews. com > article > 149876 > godot-bans-generative-ai-code-contributions

Godot open-source game engine bans gen AI code contributions

37+ min ago  (234+ words) Godot will still allow some AI assistance, but has taken a stance to make sure 'all contributions are made by humans who can take responsibility for their code.' The Godot Foundation has released new guidelines banning most usage of generative…...

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Happy Gamer
happygamer. com > unity-iap-54-lets-developers-launch-webshop-zero-code-158386

Unity IAP 5. 4 Lets Developers Launch a Webshop With Zero Code

1+ hour, 23+ min ago  (548+ words) If you've ever built a mobile game and watched app store fees eat your earnings, Unity just dropped something worth knowing about. Unity IAP 5. 4 is now live, and the headline feature is Direct-to-Consumer (D2 C) support built right into the Unity Dashboard....

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DEV Community
dev. to > codenameone > game-builder-tutorial-1-build-a-2d-platformer-dukes-coffee-run-45b0

Game Builder Tutorial 1: Build a 2 D Platformer " Duke's Coffee Run

3+ hour, 6+ min ago  (868+ words) A complete, code-included walkthrough that builds a playable 2 D platformer " "Duke's Coffee Run" " with the Codename One Game Builder. Import a real animated sprite sheet, lay out the level, then wire win/lose logic in the generated companion class. Tagged…...

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80lv
80. lv > articles > exploring-real-time-water-simulations-in-unreal-engine-5-8

Experimenting With Real-Time Water In Unreal Engine 5. 8

5+ hour, 13+ min ago  (167+ words) Jesse Pitela tests new Niagara Fluids. Jesse Pitela, who you might know for his real-time VFX courses, has been experimenting with new real-time water simulations in Unreal Engine 5. 8 using Niagara and has shared impressive results. In the video above, he…...

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Tech Insider
tech-insider. org

Unity vs Unreal vs Godot: $0 vs 5% vs $2, 310 [2026]

10+ hour, 42+ min ago  (972+ words) Don't miss new tech stories on Google Add Tech Insider once in the Google app and our stories appear in your news suggestions. The table below lines up the three engines on the attributes that actually change day-to-day work: language,…...

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Medium
blurbrahlab. medium. com > fable-5-returns-globally-after-19-day-shutdown-top-10ai-flutter-news-july-2-2026-80985189fcdd

Fable 5 Returns Globally After 19-Day Shutdown " Top 10 AI & Flutter News July 2, 2026

1+ hour, 21+ min ago  (599+ words) Claude / Anthropic Fable 5 Returns Globally After 19-Day Shutdown " New Safety Classifier Blocks 99% of "...

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The AI Daily Brief
aidailybrief. ai > e > 2026-07-01

Fable is Back: Here's What You Should Try First

12+ hour, 15+ min ago  (1135+ words) Two threads today: the industry's frantic hunt for cheaper inference " from Open AI's secret 50% trick to Base44's own model " and the return of Fable 5 after 19 days offline. NLW closes with a practical guide to what you should actually try Fable…...

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NERDBOT
nerdbot. com > 07/02/2026 > how-to-turn-a-picture-into-an-animated-3d-character

How to Turn a Picture Into an Animated 3 D Character

8+ hour, 47+ min ago  (1109+ words) If you want to turn a picture into an animated 3 D character for a game pipeline, the most useful starting point is a workflow that can carry the asset from image input to rigging, motion testing, and export without unnecessary…...

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Google News
opensourceforu. com > 2026 > 07 > fenris-creations-carbon-game-engine-goes-open-source-on-github

Fenris Creations' Carbon Game Engine Goes Open-Source On Git Hub

4+ hour, 56+ min ago  (221+ words) Fenris Creations has made two decades of proprietary game tech public on Git Hub, Carbon, the game engine, including the rendering and physics modules built to handle thousands of concurrent players. Fenris Creations has officially released the source code for…...

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DEV Community
dev. to > m_walter_5364106f0844aa5e > how-i-built-a-zero-friction-browser-gaming-platform-zero-sign-ups-zero-downloads-34nm

How I Built a Zero-Friction Browser Gaming Platform (Zero Sign-Ups, Zero Downloads)

13+ hour, 20+ min ago  (143+ words) I built Game Deck " a gaming platform where you pick a badge, type a name, and play. That's it. No accounts, no launcher downloads, no tracking. Here's how I built it and what I learned. The entire app is a…...

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