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dev.to > muhayminbinmehmood > why-large-product-images-are-killing-your-stores-core-web-vitals-and-how-to-automate-the-fix-148c

Why Large Product Images Are Killing Your Store's Core Web Vitals (And How to Automate the Fix)

2+ hour, 5+ min ago  (251+ words) Let’s face a hard truth: If your e-commerce store takes more than 3 seconds to load, you are actively giving away money to your competitors. In modern web development, performance isn't just a vanity metric—it’s directly tied to your bottom…...

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dev.to > prabashanadev > your-games-gc-spikes-blame-yourself-1dah

Your Game's GC Spikes? Blame Yourself.

3+ hour, 25+ min ago  (902+ words) Mastering Allocation-Free Data Processing with Span and Memory in Unity Introduction Tired of unpredictable stuttering and frustrating garbage collection (GC) spikes in your high-performance Unity game? Those erratic frame drops often stem from subtle, repeated memory allocations, even within performance-critical…...

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dev.to > mwiginton > supabase-queues-in-production-dead-letter-queues-retries-and-poison-messages-with-pgmq-28dp

Supabase Queues in Production: Dead-Letter Queues, Retries, and Poison Messages with pgmq

4+ hour, 53+ min ago  (1403+ words) Supabase Queues gives you a durable message queue with one migration and zero new infrastructure. The... Tagged with postgres, database, tutorial, webdev....

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dev.to > jacksonxly > our-rust-file-watcher-ate-236-gb-of-ram-and-our-ignore-rules-never-had-a-chance-49pn

Our Rust file watcher ate 23.6 GB of RAM, and our ignore rules never had a chance

7+ hour, 56+ min ago  (726+ words) We build a local-first indexer for macOS. It watches the user's home folder so that when a file changes, we reindex just that file. Watching one project directory is a solved problem. Watching a real human's $HOME is a different…...

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dzone.com > articles > building-async-pipelines-using-temporal

Building Reliable Async Processing Pipelines Using Temporal

8+ hour, 37+ min ago  (769+ words) Asynchronous processing pipelines are a cornerstone of modern distributed systems, but wiring them together reliably can be complex. A typical pipeline built with queues or message brokers requires custom retry logic, dead-letter queues, cron recovery jobs, and database status flags…...

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dev.to > qingluan > python-redis-caching-and-fast-data-structures-5gn4

Python Redis: Caching and Fast Data Structures

8+ hour, 21+ min ago  (946+ words) Redis is an in-memory data store used for caching, session storage, pub/sub messaging, leaderboards, rate limiting, and more. With redis-py's async client, it integrates cleanly into any asyncio application....

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dev.to > ykpraveen > from-spring-boot-to-quarkus-241g

From Spring Boot to Quarkus

9+ hour, 10+ min ago  (1365+ words) I have architected and developed many enterprise solutions using Spring Boot microservices for many years. Spring MVC, WebFlux, Integration, Batch, Data JPA, Security — that whole world is muscle memory. When I decided to try Quarkus, I expected it to be…...

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dev.to > rishabjay_36 > how-we-built-a-faster-terabox-downloader-the-architecture-behind-the-tool-4kc0

How We Built a Faster TeraBox Downloader: The Architecture Behind the Tool

9+ hour, 31+ min ago  (457+ words) Building a basic web tool is easy. Building a utility that interfaces with cloud storage platforms, handles multi-gigabyte files, and serves thousands of concurrent users without crashing? That is a completely different story. When I set out to build the…...

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dev.to > saint_vandora > reverse-proxy-vs-load-balancer-vs-api-gateway-the-real-difference-4afl

Reverse Proxy vs Load Balancer vs API Gateway: The Real Difference

10+ hour, 27+ min ago  (593+ words) Imagine you have built a backend server that handles requests perfectly in development. It easily survives a few hundred users. Then, your application gets picked up on social media, and suddenly 10,000 requests hit your server at the exact same second....

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dev.to > jackyu96 > your-hugging-face-download-isnt-stuck-youre-being-rate-limited-44dm

Your Hugging Face download isn't stuck — you're being rate-limited

10+ hour, 57+ min ago  (620+ words) The download was fine. I was being rate-limited, and everything about how that presents itself is designed — unintentionally, I assume — to convince you it's a hang. My setup at the time went through a VPN, so naturally the VPN got…...

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