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Check Out This Nostalgic Retro Scene in Unreal Engine
7+ hour, 4+ min ago (193+ words) It looks very relaxing with some great, chill vibes. Would you play a game like this? moly" is a game developer working on creating a game with nostalgic, but still somewhat mysterious vibes using Unreal Engine 5 and Blender. The last…...
Magic Pockets Reflects on 25-Years of Game Development Experience
6+ hour, 32+ min ago (662+ words) The studio behind 60+ titles shares a candid look at its evolution, philosophy, and shifting role in a rapidly changing games industry. What makes Magic Pockets stand out is its uncompromising philosophy: it doesn't position itself as a co-development partner or…...
Claude AI Creator Anthropic Joins Blender Development Fund as Patron
11+ hour, 58+ min ago (401+ words) Claude AI creator Anthropic joins a growing list of corporate contributors supporting Blender's ongoing development and infrastructure. What will this mean for future updates to the free, open-source 3 D creation tool? Blender 5. 1 is Out Blender 5. 1 Now Available The Development Fund…...
How to Sculpt & Texture the Skin of a Realistic Old Vampire
12+ hour, 55+ min ago (1717+ words) Luly Aguirre discussed the workflow behind the Old Vampire project, talking about how she gathered references to achieve the right pose, detailing how she sculpted the jewelry and skin, and how she created the hair. HI! My name is Lucia…...
Inkblood Dev Diary Explores Building an Occult Detective Game
12+ hour, 34+ min ago (251+ words) The team behind Inkblood breaks down its approach to non-linear investigation, systemic puzzle design, and crafting a living mystery driven by player deduction. Inkblood is built around a simple but ambitious premise: solving mysteries without being told how. In the…...
How Rigsters Enables Scalable High-Fidelity 3 D Asset Creation
13+ hour, 28+ min ago (599+ words) Rigsters explains how automated capture pipelines are helping studios move beyond manual scanning bottlenecks and scale high-fidelity 3 D asset production. The demand for high-fidelity 3 D assets has expanded rapidly over the past decade. What was once largely limited to AAA…...
Fun Perspective Experiments Made for 2. 5 D Godot Game
10+ hour, 19+ min ago (189+ words) A game developer known as Jaklub has some cool paths to show you if you're into 2. 5 D games. These Godot scenes are bare (or maybe it's a design choice) but fun to look at." The cat character explores moving and…...
Shipping Multiplayer In Godot 4: Lessons From Indie Dev Team
10+ hour, 53+ min ago (340+ words) Learn what worked and what didn't for Quad Head in Pratfall, where you team up with friends to explore a dangerous cave and find your lost dog. Let's be honest, multiplayer games are still among the hardest to make. Even…...
Reviews Praise New Steam Controller But Disagree about $99 Price
15+ hour, 52+ min ago (319+ words) Not everyone will feel like buying the device." UPD: Steam Controller Launches Very Soon for $100, Dedicated Site Live Just yesterday, information about Steam Controller's release date and pricing leaked online, and it looks like that was a case of time…...
Development Process Behind Upcoming Online Co-Op Roll Together
16+ hour, 16+ min ago (671+ words) Nearly Done Games spoke with us about their upcoming co-op platformer Roll Together, discussing the gameplay mechanics, the technical development of the physics and active ragdoll systems, and their marketing approach. Please introduce your team. How did the development of…...