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virtual. reality. news > news > iracing-apple-vision-pro-app-requirements-features-and-limitations

i Racing Apple Vision Pro App: Requirements, Features, and Limitations

4+ day, 22+ hour ago  (599+ words) That distinction matters for understanding who this launch actually reaches. The hardware and networking requirements stack up fast, and the target audience is narrower than a headline like "i Racing on Apple Vision Pro" might suggest. Despite the "Cloud" in…...

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virtual. reality. news > news > visionos-27-vision-pro-upgrades-4-key-areas-to-watch

vision OS 27 Vision Pro Upgrades: 4 Key Areas to Watch

6+ day, 20+ hour ago  (514+ words) Apple will likely unveil vision OS 27 at WWDC on June 8, and no credible feature leaks have surfaced yet, according to Upload VR. That absence of rumors is itself useful information. It forces a more grounded question: given what's already documented…...

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virtual. reality. news > news > visionos-265-release-subscription-bug-fix-no-new-features

vision OS 26. 5 Release: Subscription Bug Fix, No New Features

6+ day, 17+ hour ago  (377+ words) Apple shipped vision OS 26. 5 for Vision Pro today as part of a coordinated rollout that also delivered tv OS 26. 5 and Home Pod 26. 5, 9to5 Mac reported. Apple's official changelog describes the vision OS 26. 5 release as "performance and stability improvements" and nothing more....

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virtual. reality. news > news > samsung-oled-microdisplay-smart-glasses-what-the-display-week-demo-really-showed

Samsung OLED Microdisplay Smart Glasses: What the Display Week Demo Really Showed

6+ day, 21+ hour ago  (126+ words) At SID Display Week in Los Angeles this week, a Samsung Display subsidiary. .....

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virtual. reality. news > news > new-apple-vision-pro-release-date-why-a-true-successor-is-years-away

New Apple Vision Pro Release Date: Why a True Successor Is Years Away

6+ day, 21+ hour ago  (68+ words) Bloomberg's Mark Gurman reported last October that Apple had shelved its only known. .....

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virtual. reality. news > news > how-a-vr-headset-for-dance-training-solves-the-spatial-feedback-problem

How a VR Headset for Dance Training Solves the Spatial Feedback Problem

2+ week, 2+ day ago  (795+ words) The tool was developed by a Cornell doctoral student and presented at CHI '26 in Barcelona last month. It is a research prototype, not a commercial product. What it demonstrates, though, is concrete: a VR headset for dance training earns traction…...

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virtual. reality. news > news > is-vr-gaming-dead-why-alive-and-healthy-arent-the-same

Is VR Gaming Dead? Why 'Alive' and 'Healthy' Aren't the Same

2+ week, 2+ day ago  (243+ words) Global VR headset shipments fell 14% year-over-year in the first half of 2025. In the same period, Meta reported Quest software engagement at an all-time high. Both numbers are true. Together, they describe a market that is neither dead nor healthy one…...

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virtual. reality. news > news > apple-vision-pro-cataract-surgery-use-is-growing-but-patient-benefits-unproven

Apple Vision Pro Cataract Surgery Use Is Growing, But Patient Benefits Unproven

2+ week, 5+ day ago  (274+ words) One surgeon has used the headset in hundreds of procedures. A major health system just launched a formal study. Here's what the evidence actually supports and what it doesn't. What none of this has produced is evidence that patients fare…...

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virtual. reality. news > news > virtual-reality-therapy-for-mental-disorders-what-the-evidence-shows

Virtual Reality Therapy for Mental Disorders: What the Evidence Shows

3+ week, 3+ day ago  (408+ words) The Veterans Health Administration has expanded clinical use of virtual reality therapy as VR technology has grown more affordable and capable, according to a VA systematic review published earlier this year. The same review cannot say it works better than…...

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virtual. reality. news > news > how-avatars-performance-capture-pipeline-generates-multiple-camera-angles

How Avatar's performance capture pipeline generates multiple camera angles

2+ week, 6+ day ago  (469+ words) That separation is what allows James Cameron's team on the Avatar films to generate multiple usable camera angles from a single take, without reshoots, without repositioning physical equipment, and without asking actors to return to the stage. This piece explains…...

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