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News

SUPERJUMP
superjumpmagazine.com > blue-reflection-quartet-and-the-effort-of-preserving-multimedia-projects

Blue Reflection Quartet and the Effort of Preserving Multimedia Projects

8+ hour, 40+ min ago   (754+ words) Blue Reflection Quartet revives a shut-down mobile game and turns an anime into a playable recap. Is that genuine preservation? Blue Reflection Quartet from Koi Tecmo Games is now available on PC, Switch, Switch 2 and PlayStation 5. The experience aims to…...

SUPERJUMP
superjumpmagazine.com > now-playing-at-superjump-issue-42

Now Playing at SUPERJUMP, Issue 42

3+ week, 1+ day ago   (514+ words) What are you playing? That aside, the game is much improved in Royal, and I’m genuinely enjoying my progress beyond my last few stopping points. It also makes me want to play Metaphor ReFantazio when I’m done. If I ever…...

SUPERJUMP
superjumpmagazine.com > we-need-physical-video-games

We Need Physical Video Games

3+ week, 4+ day ago   (686+ words) Physical means more than just a disc or cartridge It's the late 1990s. My brother and I are gifted our first Game Boy with Pokémon Blue. Gaming had been sparing for us at this point, relegated to Super Mario Kart sessions…...

SUPERJUMP
superjumpmagazine.com > the-ghost-of-shoshinkai

Sony Ends Discs in 2028. Why Nintendo Won't Follow.

3+ week, 5+ day ago   (1127+ words) How a century of corporate DNA shapes Nintendo and Sony's differing approaches to physical media today This story treats retail as gaming's circulatory system, and reads it through history. As Sony dismantles its own physical defences, I examine why Nintendo's…...

SUPERJUMP
superjumpmagazine.com > discovering-the-strangest-high-score-system-in-gaming

Discovering the Strangest High Score System in Gaming

1+ mon, 1+ day ago   (410+ words) Unintentional art in a clear cartridge The culprit? Pong: The Next Level, an otherwise unassuming 1999 Game Boy Color title. Some notes on Pong: The Next Level are in order. It’s a Game Boy Color port of the PC and PlayStation…...

SUPERJUMP
superjumpmagazine.com > growing-up-with-sonic-the-hedgehog

Growing Up With Sonic the Hedgehog

1+ mon, 5+ day ago   (663+ words) Taking stock of The Blue Blur's life Harel Cohen, a fellow contributor and one of my best friends, notified me that Sonic turned 35 in June. That meant Sega Corporation would probably deliver on music, an animated short, or another spectacular…...

SUPERJUMP
superjumpmagazine.com > hidden-gems-of-game-design-vol-49

Hidden Gems of Game Design Vol 49

1+ mon, 1+ week ago   (569+ words) Unearthing Tache Noire, KIBORG: Arena, Crazy Taxi: Catch a Ride, and The Island of Doctor Morose. Plenty of amazing games go unnoticed and not widely played, for various reasons. Maybe it’s a diamond in the rough, or the marketing wasn’t…...

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superjumpmagazine.com > the-musical-magic-of-laura-shigihara

Laura Shigihara: The Composer Who Breaks Hearts

1+ mon, 3+ week ago   (509+ words) I'm with you in the dark Laura Shigihara streamed a new song on March 14, 2026, playing it on piano. At least 290 viewers, including me, tuned in the moment the notification landed — mine arrived by email. Colony VI follows a crew sending…...

SUPERJUMP
superjumpmagazine.com > eat-like-a-dragon-what-yakuzas-food-reveals-about-character

Eat Like a Dragon: What Yakuza's Food Reveals About Character

1+ mon, 4+ week ago   (791+ words) superjumpmagazine.com When I first started playing Yakuza: Like a Dragon, I didn't know what to expect. It was my first in the series and seemed like a good jumping-off point. Not only was I enamored with the gameplay (much…...

SUPERJUMP
superjumpmagazine.com > how-007-first-light-gets-bond-right

007 First Light: How IO Interactive Gets Bond Right

2+ mon, 1+ day ago   (873+ words) Not a Bond fan. Until now. Here's a confession that could get my English citizenship revoked: I'm not a Bond fan. Perhaps more accurately, I've never found him particularly interesting and, as a result, I've never quite accepted the idea…...