News
Monster Crown: Sin Eater Breeds a Better Monster Adventure
1+ day, 3+ hour ago (386+ words) Vincent is a game reviewer, graphic designer, illustrator and insurance agent: He wears many hats, but none of them properly cover his bald spot. His long-term goal is to publish a comic of the story he and his wife created…...
Michael Blaker's Bookish Wednesday: "Moonveiled Journeys" by Selkie Myth
1+ day, 4+ hour ago (151+ words) I'm back with the fifth entry in Elaine's journey for this week's Bookish Wednesday. It's "Moonveiled Journeys," Book 05 of the Beneath the Dragoneye Moons series'by Selkie Myth. Plot: This picks up immediately after the end of the last volume with…...
5 Challenges in Console Game Development Nobody Talks About
2+ day, 14+ hour ago (841+ words) For studios and buyers planning a console launch, the well-known hurdles, like certification and devkit costs, are usually already on the radar. The five below are the ones that surface mid-production, catch experienced teams off guard, and quietly determine whether…...
Darius Reports on Console Inflation
4+ day, 4+ hour ago (13+ words) Gameindustry. com Copyright " 2026 Game Industry News....
New Echoes of Aincrad Story Trailer Highlights the Stakes Ahead of Launch
5+ day, 19+ hour ago (295+ words) Gameindustry. com New Echoes of Aincrad Story Trailer Highlights the Stakes Ahead of Launch Bandai Namco Entertainment has released a new story trailer for Echoes of Aincrad, giving fans another look at the upcoming action RPG set in the world…...
Fun Board Games Adart Hmade Ad Art Okay
1+ week, 5+ day ago (21+ words) Gameindustry. com Fun Board Games Adart Hmade Ad Art Okay Leave a Reply Cancel reply...
Michael Blaker's Retro Game Friday: Rick Dangerous
1+ week, 6+ day ago (213+ words) Hey all, I'm back with a real classic for this week's Retro Game Friday. It's Rick Dangerous. For those that missed this one, Rick Dangerous was a 1989 side-view platform game from Core Design. It is a single-player action-platformer built around…...
Why Players Keep Chasing the Lucky Pull in Indie Games
1+ week, 6+ day ago (684+ words) Gameindustry. com Why Players Keep Chasing the Lucky Pull in Indie Games Anyone who has lost an afternoon to a metroidvania or a management sim knows the feeling. You crack open a hidden chest in Hollow Knight, line up a…...
Why Cozy Management Sims Like The Last Gas Station Are Winning Over RPG and Metroidvania Fans
1+ week, 6+ day ago (398+ words) On paper, The Last Gas Station shouldn't be able to compete for attention with the likes of Hollow Knight: Silksong or the next sprawling Atlus dungeon crawler. It hands you a remote pump-and-snacks operation, a counter to staff, and a…...
The Science of the Time Waster: How Modern Mobile Mini-Games Mastered Player Engagement
1+ week, 6+ day ago (425+ words) According to recent data, the average user opens a hyper-casual title up to 6 times a day, prioritizing instant accessibility over deep narrative. This high-frequency interaction model relies entirely on immediacy. By removing narrative friction and extended loading screens, mobile titles…...