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ilm. com > art-department > stranger-things-s5-art-gallery

Stranger Things Season 5 | Art Gallery

3+ day, 8+ hour ago  (120+ words) Industrial Light & Magic Stranger Things Season 5 | Art Gallery 50 Years | 500+ Film and TV credits | 135+ Awards It's the fall of 1987 and Hawkins is scarred by the opening of the Rifts, and our heroes are united by a single goal: find and kill…...

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ilm. com > stranger-things-concept-art-vfx-interview-ilm

Inside the ILM Art Department: "Stranger Things" Season 5

3+ day, 8+ hour ago  (318+ words) ILM. com is showcasing artwork specially chosen by members of the ILM Art Department. In this installment of a continuing series, four artists from the London and Sydney studios share insights about their work on season five of the Netflix production,…...

Industrial Light & Magic
ilm. com > ilm-stranger-things-vfx-interview

ILM Journeys Into the Upside Down: The Visual Effects of "Stranger Things" Season 5

1+ week, 3+ day ago  (385+ words) Visual effects supervisor Bill Georgiou and associate visual effects supervisors Stephen Tong, George Kuruvilla, and Arnab Sanyal discuss ILM's visual effects contributions to the final season of Netflix's hit series. The struggle against Vecna (Jamie Campbell Bower) rises to an…...

Industrial Light & Magic
ilm. com > fin-argus-star-wars-beyond-victory-interview

Fin Argus Suits Up as Volo Bolus in "Star Wars: Beyond Victory

2+ week, 6+ day ago  (232+ words) The actor who voiced and supplied the motion capture performance for Volo Bolus discusses their collaboration with ILM for the mixed reality playset. As far as their four-armed character's movements, Argus lightheartedly proclaims that "with all respect, Volo and I…...

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ilm. com > ilm-wins-bafta-tv-craft-award-andor

ILM Wins BAFTA TV Craft Award for 'Andor"

3+ week, 6+ day ago  (135+ words) The team joins their Lucasfilm counterparts in the win for Special, Visual and Graphic Effects. Last night at the BAFTA TV Craft Awards in London, the team from Industrial Light & Magic and Lucasfilm took home the win for Special, Visual…...

Industrial Light & Magic
ilm. com > back-to-the-future-dean-cundey-interview-ilm-vfx

Never "OUTATIME: Remembering "Back to the Future with Cinematographer Dean Cundey

1+ mon, 2+ week ago  (950+ words) Enter Ken Ralston, one of just five visual effects supervisors at ILM at the time, tasked with helping bring to the screen the unique requirements of a time-travel story that took us from 1985 to 1955 and back again. "No one can…...

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ilm. com > wicked-for-good-pablo-helman-anthony-smith-ilm-vfx-interview

Mirrors on the Walls: Reflecting on "Wicked: For Good's' "The Girl in the Bubble'

1+ mon, 4+ week ago  (185+ words) Visual effects supervisors Pablo Helman and Anthony Smith dive deep into one of ILM's most challenging shots for the magical sequel. When it was all finally laid out, the mid-movie musical sequence became a "oner," effortlessly following Glinda across her…...

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Industrial Light & Magic
ilm. com > wicked-for-good-visual-effects-pablo-helman-interview

Preparation is the key to success: Pablo Helman on the complexity of making "Wicked: For Good

1+ mon, 4+ week ago  (1021+ words) The production visual effects supervisor discusses the Emerald City, Elphaba in flight, and collaborating with Jon M. Chu. With music and lyrics by Stephen Schwartz and a book by Winnie Holzman, the stage version of Wicked (or to give it its…...

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ilm. com > lama-sci-tech-award-win-interview

Behind the Innovation of "Lama: ILMs Latest Sci-Tech Academy Award Winner

2+ mon, 2+ week ago  (121+ words) Tha layered shading system has been the standard at ILM for many years as it continues to impact the wider visual effects and animation industries. By Lucas O. Seastrom To eliminate this often cumbersome process, Lama was envisioned as a modular…...

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Industrial Light & Magic
ilm. com > ilm-vancouver-studio-interview

ILM Vancouver: People, Place, and Culture on the Pacific Coast

2+ mon, 2+ week ago  (431+ words) Industrial Light & Magic Behind every complex shot is a network of people supporting, teaching, coordinating, and looking out for one another. Drawing on perspectives from animation, production, training, and talent management, this article looks beyond the work on-screen to explore…...

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