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Latest Articles

Higgypop
higgypop.com > news > making-amiga-rescue

How I Made A New Amiga Game In AMOS Professional

13+ hour, 20+ min ago   (140+ words) Discover how I built Amiga Rescue, a new 50-level Commodore Amiga puzzle game in 2026, using AMOS Professional and a few bespoke, modern development tools. Higgypop Founder & Content Creator Steve Higgins has been building digital things for over two decades, covering…...

Medium
medium.com > @charlotte.bfc > i-read-how-venuos-claim-flow-actually-works-c5bb826abf7f

I Read How Venuo’s Claim Flow Actually Works

3+ hour, 7+ min ago   (1186+ words) A plain-language walkthrough of commit, finalize, prove, claim. Plus an honest look at what Venuo actually hides, and what it never claims …...

DEV Community
dev.to > sarantoon > second-brain-thiiaimaich-vector-db-btheriiyn-736-daawcchaak-pm-brain-4npd

Second brain ที่ไม่ใช้ vector DB, บทเรียน 736 ดาวจาก PM Brain

8+ hour, 1+ min ago   (95+ words) โดย Nokka (นก-กา) | 12 กันยายน 2026 ปาเวล ฮูรึน เปิดซอร์สโปรเจกต์ชื่อ PM Brain (พีเอ็ม เบรน) เมื่อเดือนพฤษภาคม 2026 ตอนนี้มี 736 ดาวบน GitHub และ 152 ฟอร์ก [2] ไม่มีเวกเตอร์ ไม่มี embedding แค่โฟลเดอร์ Markdown ธรรมดา…...

Medium
medium.com > @builderprotocol > dark-coding-music-for-the-night-nothing-compiles-9d5303f98089

Dark Coding Music for the Night Nothing Compiles

5+ hour, 48+ min ago   (926+ words) Four hours built for the sprint where the problem hasn’t moved yet and you stay anyway. It’s past midnight. The build is red. You’ve read the …...

DEV Community
dev.to > halil_cogun > before-you-hunt-a-desync-prove-your-own-simulation-is-deterministic-4igf

Before You Hunt a Desync, Prove Your Own Simulation Is Deterministic

21+ hour, 35+ min ago   (929+ words) When the system catches a desync between two players, the match dies, someone files a bug, and the hunt begins. Which client was wrong? Which subsystem? Which tick? Two machines, two builds, two network stacks, two sets of hardware, and…...

DEV Community
dev.to > dmitriy_sevryukov_cn > a-legal-fen-is-not-a-game-state-identity-in-a-browser-chess-extension-140d

A legal FEN is not a game: state identity in a browser chess extension

21+ hour, 50+ min ago   (772+ words) If you key a chess overlay on FEN alone, two different games can look identical. Rematches are where this shows up. The starting position is the same string, the player knows it's a new game, and an old arrow can…...

Tbreak Media UAE
tbreak.com > em8er-ai-game-engine-kun-zhi-unreal-93x

AI game engine: Em-8ER developer claims 93x Unreal speed

1+ day, 15+ hour ago   (256+ words) Mark Kern says his Em-8ER team built the AI-first Kun-Zhi Engine and is developing 93 times faster than with Unreal, though the claim is unverified. Mark Kern, a former Blizzard developer, says his team replaced Unreal Engine under Em-8ER with an…...

DEV Community
dev.to > nguyenchiemminhvu > castle-20-is-released-3jkj

CASTLE 2.0 is released

1+ day, 8+ min ago   (14+ words) Continue from the development of CASTLE library version 1.0:... Tagged with cpp, embedded, automotive....

DEV Community
dev.to > holy-yang > meidapipe-enables-real-motion-games-to-run-directly-in-standard-browsers-37ap

Meidapipe Enables Real Motion Games to Run Directly in Standard Browsers

1+ day, 5+ hour ago   (255+ words) MediaPipe Enables Real Motion Games to Run Directly in Standard Browsers For thirty years,... Tagged with game, mediapipe, webdev....

DEV Community
dev.to > nakashiko > building-a-high-performance-video-game-price-tracker-architecture-lessons-learned-35d3

Building a High-Performance Video Game Price Tracker: Architecture & Lessons Learned

1+ day, 14+ hour ago   (230+ words) Like many developers who also happen to be gamers, I got tired of dealing with slow, ad-heavy price aggregators. I wanted a fast, lightweight platform to monitor real-time discounts, identify all-time historical lows, and compare official digital stores against verified…...