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News

The Sunday Guardian
sundayguardianlive.com > trending > epic-games-launcher-set-to-arrive-on-linux-as-developer-confirms-native-support-in-development-261250

Epic Games Launcher Set to Arrive on Linux as Developer Confirms Native Support in Development

1+ day, 22+ hour ago   (536+ words) Zaini is Editor at The Sunday Guardian. She focuses on geopolitics, defence, international affairs, and breaking news coverage. She has worked in fast-paced newsrooms, including WION, Republic Media Network, India Today Group and Hindustan Times. She specialises in end-to-end production…...

80lv
80.lv > articles > unreal-engine-6-will-introduce-new-lumen-mode

Brand-New Lumen Mode Is Coming To Unreal Engine 6

2+ day, 3+ hour ago   (197+ words) "This is an absolute game changer for rendering cinematics in Unreal." As usual, Dylan Browne is keeping us updated on the latest additions landing in Unreal Engine's active development trunk on GitHub. He has previously showcased features such as Mesh…...

Medium
medium.com > @arsenyatman > seamless-worlds-on-unreal-engine-5-6-7af418f113f8

Seamless worlds on Unreal Engine 5.6

3+ day, 12+ hour ago   (1045+ words) Intro I’ve been looking for a way to create a space sim on Unreal Engine for some time, but the main problem was that UE doesn’t support multiple worlds on …...

80lv
80.lv > articles > try-this-box3d-integration-for-unreal-engine-5

Lightweight Box3D Physics Plug-In For Unreal Engine 5

5+ day, 22+ hour ago   (273+ words) Antonio Lattanzio's plug-in is completely free and open-source. Antonio Lattanzio has shared the latest progress on his Box3D integration for Unreal Engine, which he has been developing over the past few weeks, replacing almost the entire physics pipeline with Erin Catto's…...

80lv
80.lv > articles > creating-ori-style-2d-water-system-in-unity

Indie Dev Creates Ori-Style 2D Water System In Unity

6+ day, 1+ hour ago   (287+ words) "Procedural generation, shader magic, some rendering gymnastics, and a bit of math for the ripples." Over the past few months, Unity Developer BxYass has been sharing progress on an interactive water system inspired by the Ori series, built entirely for…...

GameDev.net
gamedev.net > portfolios > 2601-i-modeled-random-furnitures-and-other-thing-with-textures

I modeled random furnitures and other thing with textures.

1+ week, 23+ hour ago   (33+ words) GameDev.net I modeled: - Cabinet - Wardrobe - Small Door - Kitchen Board - Tool Cabinet The game development community since 1999. Learn, share, and connect with developers worldwide....

ArcGIS Blog
esri.com > arcgis-blog > products > unreal-engine > announcements > announcing-arcgis-maps-sdk-2-4-for-unreal-engine

Announcing ArcGIS Maps SDK 2.4 for Unreal Engine

1+ week, 4+ day ago   (418+ words) By Mike Branscomb and Rex Hansen and Sneha Suresh ArcGIS Maps SDK for Unreal Engine delivers richer 3D visualization with Gaussian splat layers, data-driven point cloud styling, billboarded symbols for 3D point layers, and enhanced 3D Tiles support that improves compatibility, performance, visual…...

80lv
80.lv > articles > how-grabbit-2-simulates-physics-inside-the-unity-editor

How Grabbit 2 Simulates Physics Inside the Unity Editor

1+ week, 5+ day ago   (709+ words) William Besnard spoke about Grabbit 2, a Unity Editor plugin for level design and set dressing, explaining how it works, the technical challenges, how collisions are handled, the lessons from Grabbit 1, and the five interactive modes. I'm Will, the Solo Developer…...

Medium
medium.com > the-tech-notes > the-end-of-the-game-dev-grind-why-unreal-engine-6s-claude-and-gemini-integration-changes-8eae387dfed4

The End of the Game Dev Grind: Why Unreal Engine 6’s Claude and Gemini Integration Changes…

1+ week, 6+ day ago   (34+ words) The End of the Game Dev Grind: Why Unreal Engine 6’s Claude and Gemini Integration Changes Everything For decades, building a AAA game required an army of developers, millions of dollars, and years …...

DEV Community
dev.to > evedev > okay-let-me-switch-to-unreal-2g85

Okay Let me Switch to Unreal

1+ week, 6+ day ago   (191+ words) Hello. No idea if anyone's going to read this, but writing it feels like something, so here we go. And maybe it helps someone. For the past few years, I've been building a piece of software in Unity. It has…...