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80lv
80. lv > articles > render-wireframe-effects-in-unity-with-this-shader

Dynamic Wireframe Shader For Unity

9+ hour, 40+ min ago  (247+ words) It uses real topology. This could make for a fun and quirky gameplay mechanic. Amazing Assets' Dynamic Wireframe Shader is a modern GPU-based way to render wireframe effects in Unity. Instead of relying on mesh preprocessing or duplicated meshes, everything…...

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80lv
80. lv > articles > aero-1-7-a-volumetric-fog-and-mist-shader-in-unity

AERO 1. 7: A Volumetric Fog & Mist Shader in Unity

1+ day, 2+ hour ago  (147+ words) You can download it for free. We have shared many projects by Technical Artist Mirza Beig, this time he announced that the latest version of a volumetric fog and mist shader is available for free on the Unity asset store....

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80lv
80. lv > articles > how-to-make-your-2d-sprites-look-like-3d-in-unity

Learn How To Add Sense Of Volume To Your 2 D Sprites In Unity

1+ day, 12+ hour ago  (301+ words) Astral Hearts shared a quick tutorial." This trick isn't new in any way, but if you're not familiar with how to give your 2 D sprites a sense of volume using normal maps, Astral Hearts, the developer of Hellcrown, put together…...

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DNYUZ
dnyuz. com > 06/17/2026 > ai-is-coming-to-unreal-engine-6-with-gemini-and-claude

AI Is Coming to Unreal Engine 6 With Gemini and Claude

1+ day, 23+ hour ago  (473+ words) Epic is unveiling its plans for its sixth iteration of Unreal Engine, and some of its new bells and whistles have to do with AI....

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Crypto Briefing
cryptobriefing. com > unreal-engine-5-8-mcp-server-support

Unreal Engine 5. 8 introduces experimental MCP server support, letting AI assistants build games from inside the editor

2+ day, 4+ hour ago  (485+ words) Epic's latest engine update ships with a built-in plugin that lets large language models directly control Blueprints, assets, levels, and more Epic Games released Unreal Engine 5. 8 on June 17, and buried inside the feature list is something that could reshape how…...

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VGC
videogameschronicle. com > news > epic-reveals-unreal-engine-6-is-integrating-ai-models-so-developers-can-reduce-tedious-work

Epic reveals Unreal Engine 6 is integrating AI models so developers can "reduce tedious work" | VGC

2+ day, 7+ hour ago  (513+ words) Epic claims UE6 is "going to change a lot about how games are made" Epic has detailed Unreal Engine 6, which it says will prominently integrate generative AI models to allow developers to "build content faster" while "maintaining the creative control you…...

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@hackernoon
hackernoon. com > pixel-to-isometric-asset-creator-what-can-it-be-used-for

Pixel-to-Isometric Asset Creator: What Can It Be Used For?

2+ day, 9+ hour ago  (71+ words) Hacker Noon Pixel-to-Isometric Asset Creator: What Can It Be Used For? I'm an independent creator passionate about building useful tools, simulations, and theories that make complex ideas more accessible. I explore the intersection of technology, education, and human experience'often with…...

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Databricks
databricks. com > blog > whats-new-unity-catalog-data-ai-summit-2026

What's new with Unity Catalog at Data + AI Summit 2026

3+ day, 5+ hour ago  (649+ words) Join us at the world's largest data, apps and AI event. Unity AI Gateway, Glossary, cross-cloud and cross-region addressability, Governance Hub and much more by The Unity Catalog Product and Engineering Team The agentic era is here. Hundreds of thousands…...

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Quasa
quasa. io > video > code-maestro-review-project-aware-ai-for-unity-playable-ads

Code Maestro Review: Project-Aware AI for Unity & Playable Ads

3+ day, 13+ hour ago  (222+ words) It acts as an intelligent teammate that deeply understands your entire project " indexing code, scenes, prefabs, assets, and architecture " to dramatically accelerate development, debugging, reskinning, and playable ad production across Unity, HTML5, and other engines. At its core, Code Maestro turns…...

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Game Dev. net
gamedev. net > news > toward-richer-material-generation-via-procedural-data-enhancement-r3951

Toward Richer Material Generation via Procedural Data Enhancement - Game Dev News

3+ day, 19+ hour ago  (243+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. Generative material models are only as good as the materials they learn from, and the paper argues that common single-lobe PBR datasets are…...

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