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Game Dev. net
gamedev. net > news > toward-richer-material-generation-via-procedural-data-enhancement-r3951

Toward Richer Material Generation via Procedural Data Enhancement - Game Dev News

3+ day, 20+ hour ago  (243+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. Generative material models are only as good as the materials they learn from, and the paper argues that common single-lobe PBR datasets are…...

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Game Dev. net
gamedev. net > news > all-in-one-unity-and-unreal-engine-humble-bundle-r3949

All-In-One Unity and Unreal Engine Humble Bundle - Game Dev News

3+ day, 23+ hour ago  (328+ words) This is a developer's personal perspective or experience. Views expressed are those of the author. A new Humble Bundle aimed at game developers is live: the All-In-One Unreal and Unity Game Dev bundle. The notable part is that the assets…...

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Game Dev. net
gamedev. net > news > ea-announces-advertising-platform-to-launch-ads-directly-into-gameplay-r3944

EA announces advertising platform to launch ads 'directly into gameplay' - Game Dev News

4+ day, 5+ hour ago  (151+ words) EA has announced a new advertising platform aimed at placing ads directly inside gameplay, rather than limiting them to traditional placements like menus, billboards, or interstitials. That shift matters because it moves advertising from a peripheral revenue stream into something…...

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Game Dev. net
gamedev. net > news > hr-veteran-liz-prince-awarded-mbe-for-services-to-the-games-industry-and-diversity-r3939

HR veteran Liz Prince awarded MBE for services to the games industry and diversity - Game Dev News

4+ day, 3+ hour ago  (169+ words) Liz Prince, a long-time recruitment and HR figure at Amiqus, has been awarded an MBE for services to the games industry and diversity. She's spent 30 years in recruitment, with more than 20 of those at Amiqus, and has become one of…...

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Game Dev. net
gamedev. net > news > ukie-hails-video-games-being-classed-separately-from-social-media-as-uk-government-announces-ban-r3930

UKIE welcomes video games being classed separately from social media as UK government announces ban - Game Dev News

4+ day, 12+ hour ago  (245+ words) The UK government has announced a social media ban for under-16s, with restrictions due to take effect by spring 2027. UKIE welcomed one important part of the announcement: the government is treating video games as distinct from social media, rather than…...

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Game Dev. net
gamedev. net > news > 3906

World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible - Game Dev News

1+ week, 21+ hour ago  (207+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. The paper instantiates this idea with WT-Di T, a diffusion transformer that treats the geometry layers as separate denoising tokens. It uses factorized…...

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Game Dev. net
gamedev. net > news > xbox-says-hardware-pricing-boom-represents-great-opportunity-for-games-streaming-r3886

Xbox says hardware pricing boom represents "great" opportunity for games streaming - Game Dev News

1+ week, 1+ day ago  (172+ words) Microsoft's new chief strategy officer, Matthew Ball, says the current hardware pricing spike is creating a "great window" for games streaming. His argument is straightforward: console supply is constrained, prices are up across the market, and more players are sampling…...

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Game Dev. net
gamedev. net > news > defining-a-signature-style-mastering-cameras-animation-in-toolbag-r3895

Defining a Signature Style: Mastering Cameras & Animation in Toolbag - Game Dev News

1+ week, 1+ day ago  (263+ words) This is an official announcement from Marmoset. Information comes directly from the source. This Marmoset article focuses on presentation craft inside Toolbag, specifically how cameras and animation can be used to define a stronger visual signature. The piece is written…...

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Game Dev. net
gamedev. net > news > how-thats-no-moons-crossfire-evolves-the-cover-based-shooter-r3809

How That's No Moon's Crossfire evolves the cover-based shooter - Game Dev News

1+ week, 4+ day ago  (97+ words) Promising concept, but few concrete details yet Humble Bundle " Software / Tool Leadwerks Game Engine 5 is an all-new version that makes game development easier than ever. Dive into our video tutorials and learn everything you need to bring your ideas to…...

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Game Dev. net
gamedev. net > news > crystal-dynamics-using-generative-ai-for-early-prototyping-but-finished-content-is-human-created-r3804

Crystal Dynamics using generative AI for early prototyping, but "finished content is human-created" - Game Dev News

1+ week, 4+ day ago  (232+ words) Crystal Dynamics has clarified how it's using generative AI on Tomb Raider: Legacy of Atlantis after criticism over its Steam disclosure. The studio says AI is being used to help teams iterate faster during early prototyping, but that the final…...

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