News
Experimenting With Real-Time Water In Unreal Engine 5. 8
4+ hour, 19+ min ago (167+ words) Jesse Pitela tests new Niagara Fluids. Jesse Pitela, who you might know for his real-time VFX courses, has been experimenting with new real-time water simulations in Unreal Engine 5. 8 using Niagara and has shared impressive results. In the video above, he…...
Unity vs Unreal vs Godot: $0 vs 5% vs $2, 310 [2026]
9+ hour, 47+ min ago (972+ words) Don't miss new tech stories on Google Add Tech Insider once in the Google app and our stories appear in your news suggestions. The table below lines up the three engines on the attributes that actually change day-to-day work: language,…...
Unity gets dev kit for direct in-app purchases, helping games reduce reliance on Google Play and the App Store
1+ day, 3+ hour ago (251+ words) AUTOMATON Unity Technologies just released its new Unity In-App Purchasing Software Development Kit (Unity IAP SDK) 5. 4 update, which allows developers to offer players direct web-based purchases alongside traditional in-app purchases, potentially reducing the infamously high fees paid to app stores…...
New Course From Jettelly On Real-Time Water In Unity Is Coming
2+ day, 1+ hour ago (178+ words) It covers Shader Graph, HLSL, the Particle System, compute shaders, and C#. Fabrizio Espindola, best known as the author of The Unity Shaders Bible and The Godot Shaders Bible, has announced that he is working on a 14-hour video course…...
AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting - Game Dev News
2+ day, 11+ hour ago (279+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. AEGIR is a new inverse-rendering framework built on Gaussian Splatting, but the key change is that it models indoor light sources as explicit…...
Fake Real-Time Collision System In Geometry Nodes
2+ day, 5+ hour ago (144+ words) Gurgen Aloian may turn it into a release or a tutorial. Gurgen explained the setup like this: "No physics involved. It's super stylized in that regard. It's pretty much " is it inside another mesh? Backfire normals to the outer shell…...
Not All Relations Rotate Alike: Transformation-Aware Decoupling for Viewpoint-Robust 3 D Scene Graph Generation - Game Dev News
3+ day, 11+ hour ago (53+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. "Not all relations rotate alike." Humble Bundle " Software / Tool We may earn a commission if you buy through this Humble Bundle link. The…...
Ramen releases Aura 15. 0 to assist game devs with Unreal Engine and Unity | exclusive interview
6+ day, 1+ hour ago (1217+ words) Ramen'has released'Aura 15. 0, the latest update for its multi-agent AI assistant supporting both Unreal and Unity game development. This update follows just a week after the launch of v14. 0, which included Unreal Engine 5. 8 support, up to two times speed and accuracy improvements…...
How to Make a Character TRULY ALIVE " Without a Single Animation | FUNBRUN Devlog #1
1+ week, 20+ hour ago (16+ words) You Tube...
Battlefield Studios begin sponsoring Godot Engine development
1+ week, 1+ day ago (160+ words) Battlefield Studios (Electronic Arts) have joined up with Godot Engine to provide their developers with some extra funding. We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving…...