News

Happy Gamer
happygamer. com > unity-iap-54-lets-developers-launch-webshop-zero-code-158386

Unity IAP 5. 4 Lets Developers Launch a Webshop With Zero Code

1+ hour, 29+ min ago  (548+ words) If you've ever built a mobile game and watched app store fees eat your earnings, Unity just dropped something worth knowing about. Unity IAP 5. 4 is now live, and the headline feature is Direct-to-Consumer (D2 C) support built right into the Unity Dashboard....

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80lv
80. lv > articles > exploring-real-time-water-simulations-in-unreal-engine-5-8

Experimenting With Real-Time Water In Unreal Engine 5. 8

5+ hour, 20+ min ago  (167+ words) Jesse Pitela tests new Niagara Fluids. Jesse Pitela, who you might know for his real-time VFX courses, has been experimenting with new real-time water simulations in Unreal Engine 5. 8 using Niagara and has shared impressive results. In the video above, he…...

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Tech Insider
tech-insider. org

Unity vs Unreal vs Godot: $0 vs 5% vs $2, 310 [2026]

10+ hour, 48+ min ago  (972+ words) Don't miss new tech stories on Google Add Tech Insider once in the Google app and our stories appear in your news suggestions. The table below lines up the three engines on the attributes that actually change day-to-day work: language,…...

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AUTOMATON WEST
automaton-media. com

Unity gets dev kit for direct in-app purchases, helping games reduce reliance on Google Play and the App Store

1+ day, 4+ hour ago  (251+ words) AUTOMATON Unity Technologies just released its new Unity In-App Purchasing Software Development Kit (Unity IAP SDK) 5. 4 update, which allows developers to offer players direct web-based purchases alongside traditional in-app purchases, potentially reducing the infamously high fees paid to app stores…...

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80lv
80. lv > articles > fabrizio-espindola-announces-new-course-on-real-time-water-in-unity

New Course From Jettelly On Real-Time Water In Unity Is Coming

2+ day, 2+ hour ago  (178+ words) It covers Shader Graph, HLSL, the Particle System, compute shaders, and C#. Fabrizio Espindola, best known as the author of The Unity Shaders Bible and The Godot Shaders Bible, has announced that he is working on a 14-hour video course…...

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Game Dev. net
gamedev. net > news > 4179

AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting - Game Dev News

2+ day, 12+ hour ago  (279+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. AEGIR is a new inverse-rendering framework built on Gaussian Splatting, but the key change is that it models indoor light sources as explicit…...

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80lv
80. lv > articles > real-time-collision-system-built-in-blender-s-geometry-nodes

Fake Real-Time Collision System In Geometry Nodes

2+ day, 6+ hour ago  (144+ words) Gurgen Aloian may turn it into a release or a tutorial. Gurgen explained the setup like this: "No physics involved. It's super stylized in that regard. It's pretty much " is it inside another mesh? Backfire normals to the outer shell…...

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Game Dev. net
gamedev. net > news > 4150

Not All Relations Rotate Alike: Transformation-Aware Decoupling for Viewpoint-Robust 3 D Scene Graph Generation - Game Dev News

3+ day, 12+ hour ago  (53+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. "Not all relations rotate alike." Humble Bundle " Software / Tool We may earn a commission if you buy through this Humble Bundle link. The…...

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Games Beat
gamesbeat. com > ramen-releases-aura-15-0-to-assist-game-devs-with-unreal-engine-and-unity-exclusive-interview

Ramen releases Aura 15. 0 to assist game devs with Unreal Engine and Unity | exclusive interview

6+ day, 2+ hour ago  (1217+ words) Ramen'has released'Aura 15. 0, the latest update for its multi-agent AI assistant supporting both Unreal and Unity game development. This update follows just a week after the launch of v14. 0, which included Unreal Engine 5. 8 support, up to two times speed and accuracy improvements…...

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Google News
youtu. be > Jxr JTIvr5 E4

How to Make a Character TRULY ALIVE " Without a Single Animation | FUNBRUN Devlog #1

1+ week, 21+ hour ago  (16+ words) You Tube...

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