News
Check Out This Short Animation of Running Water Made with Blender
1+ day, 22+ hour ago (234+ words) Cartesian Caramel is back with a beautiful scene. We have featured the 3 D Artist and Animator, Cartesian Caramel, many times before, and we've been following his incredible projects for a long time. On this occasion, he shared a short animation…...
ILM's Cary Phillips on the development of Cari for 'Dragonheart"
5+ day, 19+ hour ago (263+ words) It's the newest podcast in our ILM series! Today it's our latest episode from the special ILM podcast series, as part of the release of my book, Industrial Light & Magic: 50 Years of Innovation. Today we chat with Cary Phillips, who…...
How two Star Trek fans made three films using Unreal Engine and just an i Phone
1+ week, 8+ hour ago (394+ words) The growing importance of new tech like Lightcraft Jetset for indie filmmaking. German studio Loreley Productions' homemade Star Trek movies started the way many fan projects do, with a simple question: how far can you push this with what you…...
Check Out Mouth-Shaped Parallax Interior Map Setup Made in Blender
1+ week, 2+ day ago (155+ words) Parallax is getting more diverse. 3 D Artist takkun shared an unusual take on the Parallax Interior Map technique: instead of windows and doors, the setup features two mouth portals. Built with GLSL and atlas textures, the inner part shifts naturally…...
Creating Surreal Short Film The Cradle with UE5, Houdini, & Blender
1+ week, 2+ day ago (1583+ words) Germans Alekseikovs, the CEO and Technical Director of Argentum Studio, joined us to talk about creating the short film The Cradle, discussing how the team used Unreal Engine 5 and custom tools, including a proprietary hair rendering system, drawing inspiration from…...
Creepy Realistic Facial Render Showcase In Blender
1+ week, 3+ day ago (188+ words) Let's start the week with another worthy entry in the "Thanks, I Hate It" category. Perhaps the creators of Backrooms should have brought Jev Belyaev on board. According to the artist, this character was created by combining various scan datasets…...
Casa Batall" and HBO Max Awaken Gaud's Dragon with The first "Previously On" to Fuse Physical and Audiovisual Ar
1+ week, 5+ day ago (468+ words) Gary Gautier, General Director of Casa Batll, comments: "Gaud" taught us that imagination has no limits and no time. More than a century later, Casa Batll remains a place where great stories find a home and where creativity can take…...
Immersive Studio Metaverse Stage Tackles Post with Blackmagic Design
2+ week, 2+ day ago (537+ words) New narrative projects rely on Da Vinci Resolve Studio for immersive post workflow. After shooting both films with a Blackmagic URSA Cine Immersive digital film camera, Metaverse Stage relied on Da Vinci Resolve Studio across editing, color grading, sound design…...
Computer graphics pioneer Loren Carpenter (19472025) brought movies to life
2+ week, 2+ day ago (299+ words) Loren Carpenter's genius as a pioneer in computer graphics gave the world the dazzling world of classic Pixar movies we love. In 1980, he gave a presentation at a major conference that showed how his software could generate landscapes. In addition…...
How They Pulled Off Hyperreal Worldbuilding and Practical Design in 'I Love Boosters"
2+ week, 2+ day ago (1389+ words) We speak with production designer Christopher Glass. Glass began with more than a decade as a storyboard artist in commercials before moving into feature films, previs supervision, and visual effects art direction, work that eventually led to designing The Jungle…...