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80. lv > articles > check-out-this-amazing-short-animation-of-running-water-made-with-blender

Check Out This Short Animation of Running Water Made with Blender

1+ day, 22+ hour ago  (234+ words) Cartesian Caramel is back with a beautiful scene. We have featured the 3 D Artist and Animator, Cartesian Caramel, many times before, and we've been following his incredible projects for a long time. On this occasion, he shared a short animation…...

befores & afters
beforesandafters. com > 06/27/2026 > ilms-cary-phillips-on-the-development-of-cari-for-dragonheart

ILM's Cary Phillips on the development of Cari for 'Dragonheart"

5+ day, 19+ hour ago  (263+ words) It's the newest podcast in our ILM series! Today it's our latest episode from the special ILM podcast series, as part of the release of my book, Industrial Light & Magic: 50 Years of Innovation. Today we chat with Cary Phillips, who…...

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Google News
creativebloq. com > 3d > vfx-cgi > how-two-star-trek-fans-made-three-films-using-unreal-engine-and-just-an-iphone

How two Star Trek fans made three films using Unreal Engine and just an i Phone

1+ week, 8+ hour ago  (394+ words) The growing importance of new tech like Lightcraft Jetset for indie filmmaking. German studio Loreley Productions' homemade Star Trek movies started the way many fan projects do, with a simple question: how far can you push this with what you…...

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80lv
80. lv > articles > check-out-this-mouth-shaped-parallax-interior-map-setup-made-in-blender

Check Out Mouth-Shaped Parallax Interior Map Setup Made in Blender

1+ week, 2+ day ago  (155+ words) Parallax is getting more diverse. 3 D Artist takkun shared an unusual take on the Parallax Interior Map technique: instead of windows and doors, the setup features two mouth portals. Built with GLSL and atlas textures, the inner part shifts naturally…...

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80lv
80. lv > articles > creating-surreal-short-film-the-cradle-with-ue5-houdini-blender

Creating Surreal Short Film The Cradle with UE5, Houdini, & Blender

1+ week, 2+ day ago  (1583+ words) Germans Alekseikovs, the CEO and Technical Director of Argentum Studio, joined us to talk about creating the short film The Cradle, discussing how the team used Unreal Engine 5 and custom tools, including a proprietary hair rendering system, drawing inspiration from…...

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80lv
80. lv > articles > this-facial-render-test-will-seriously-creep-you-out

Creepy Realistic Facial Render Showcase In Blender

1+ week, 3+ day ago  (188+ words) Let's start the week with another worthy entry in the "Thanks, I Hate It" category. Perhaps the creators of Backrooms should have brought Jev Belyaev on board. According to the artist, this character was created by combining various scan datasets…...

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Roastbrief US
roastbrief. us > casa-batallo-and-hbo-max-awaken-gaudis-dragon-with-the-first-previously-on-to-fuse-physical-and-audiovisual-art

Casa Batall" and HBO Max Awaken Gaud's Dragon with The first "Previously On" to Fuse Physical and Audiovisual Ar

1+ week, 5+ day ago  (468+ words) Gary Gautier, General Director of Casa Batll, comments: "Gaud" taught us that imagination has no limits and no time. More than a century later, Casa Batll remains a place where great stories find a home and where creativity can take…...

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Mixonline
mixonline. com > the-wire > immersive-studio-metaverse-stage-tackles-post-with-blackmagic-design

Immersive Studio Metaverse Stage Tackles Post with Blackmagic Design

2+ week, 2+ day ago  (537+ words) New narrative projects rely on Da Vinci Resolve Studio for immersive post workflow. After shooting both films with a Blackmagic URSA Cine Immersive digital film camera, Metaverse Stage relied on Da Vinci Resolve Studio across editing, color grading, sound design…...

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@uw
magazine. washington. edu > computer-graphics-pioneer-loren-carpenter-1947-2025-brought-movies-to-life

Computer graphics pioneer Loren Carpenter (19472025) brought movies to life

2+ week, 2+ day ago  (299+ words) Loren Carpenter's genius as a pioneer in computer graphics gave the world the dazzling world of classic Pixar movies we love. In 1980, he gave a presentation at a major conference that showed how his software could generate landscapes. In addition…...

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No Film School
nofilmschool. com > worldbuilding-and-practical-design-in-i-love-boosters

How They Pulled Off Hyperreal Worldbuilding and Practical Design in 'I Love Boosters"

2+ week, 2+ day ago  (1389+ words) We speak with production designer Christopher Glass. Glass began with more than a decade as a storyboard artist in commercials before moving into feature films, previs supervision, and visual effects art direction, work that eventually led to designing The Jungle…...

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