News
Geometric Shape Optimization for Limbless Locomotion - Game Dev News
13+ hour, 2+ min ago (312+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. This paper tackles a niche but technically useful problem: simulating snakes and other limbless soft bodies in a way that stays physically plausible....
Ubisoft appoints former 2 K and Amazon exec Christoph Hartmann to lead Creative House 2, overseeing Splinter Cell, The Division and Ghost Recon - Game Dev News
19+ hour, 33+ min ago (268+ words) Ubisoft has named Christoph Hartmann General Manager of Creative House 2, the business unit responsible for Splinter Cell, The Division, Ghost Recon, and March of Giants. This is part of Ubisoft's broader restructuring, where major IP is being grouped into "Creative…...
n Dreams founder launches new studio Atmospheric to create "original IP across games and music" - Game Dev News
2+ day, 6+ hour ago (246+ words) Patrick O'Luanaigh, founder and former CEO of VR studio n Dreams, has started a new independent company called Atmospheric. The pitch is unusual but clear: original IP that spans games and music, with narrative, interactivity, and audio treated as a…...
AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting - Game Dev News
2+ day, 13+ hour ago (279+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. AEGIR is a new inverse-rendering framework built on Gaussian Splatting, but the key change is that it models indoor light sources as explicit…...
How Bandit Trap Built Physics-Driven 3v1 Multiplayer with Photon Quantum - Game Dev News
3+ day, 3+ hour ago (77+ words) Without Quantum, a game like Bandit Trap simply would not have been feasible for a team of that size." Strong technical fit and workflow gains for a small team Humble Bundle " Software / Tool We may earn a commission if you…...
Not All Relations Rotate Alike: Transformation-Aware Decoupling for Viewpoint-Robust 3 D Scene Graph Generation - Game Dev News
3+ day, 13+ hour ago (53+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. "Not all relations rotate alike." Humble Bundle " Software / Tool We may earn a commission if you buy through this Humble Bundle link. The…...
Microsoft raises price of Xbox consoles once again, sunsets 2 TB model - Game Dev News
6+ day, 22+ hour ago (246+ words) Microsoft has raised Xbox console prices once more, and the new floor is now $499. 99 for the cheapest model. That's a meaningful jump for consumers, especially in a market where hardware price sensitivity can directly affect how quickly a platform grows…...
Tencent, Xbox, Game Angels, Ansible and Flick to speak on Game Republic New Horizons investor stage - Game Dev News
1+ week, 2+ hour ago (155+ words) The event is also bringing in Xbox sessions focused on getting games onto its platform, plus talks involving the BFI and Innovate UK alongside other publishers and VC investors. That mix matters because it suggests the conference is trying to…...
Toward Richer Material Generation via Procedural Data Enhancement - Game Dev News
2+ week, 2+ day ago (243+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. Generative material models are only as good as the materials they learn from, and the paper argues that common single-lobe PBR datasets are…...
All-In-One Unity and Unreal Engine Humble Bundle - Game Dev News
2+ week, 2+ day ago (328+ words) This is a developer's personal perspective or experience. Views expressed are those of the author. A new Humble Bundle aimed at game developers is live: the All-In-One Unreal and Unity Game Dev bundle. The notable part is that the assets…...