News
I Abandoned Ghost for Months " Then Came Back and Finally Finished It
2+ hour, 7+ min ago (338+ words) This is a submission for the Git Hub Finish-Up-A-Thon Challenge What I Built Ghost is a. .. Tagged with devchallenge, githubchallenge, githubcopilot....
Until Dawn on UE5: Technical Migration from Decima to Lumen and Subsurface
47+ min ago (327+ words) Foro3 D The remake of Until Dawn represents a milestone in reverse engineering of proprietary engines. By abandoning Decima, the team faced the challenge of replicating the visual identity of the original while leveraging the capabilities of Unreal Engine 5. This case…...
Dream Works Moon Ray: an efficient renderer donated to the ASWF
15+ hour, 19+ min ago (82+ words) Foro3 D Architecture without legacy: technical keys of Moon Ray " Moon Ray is built on a clean architecture, with no legacy code, granting it flexibility and performance. Its distributed rendering capability allows scaling complex tasks across multiple nodes. The XPU mode…...
A game developer compared Godot and Unity by making the same game in both engines, and he's found a clear winner
10+ hour, 48+ min ago (330+ words) Godot is smaller, faster, and quicker to load than Unity, according to tests run by designer Thomas Grov. For well over a decade, Unity has been one of, if not the primary engine for indie game development, and has powered…...
SPARQ: $8. 5 Million Seed Round Launched For AI-Native Game Engine
11+ hour, 11+ min ago (230+ words) SPARQ, an AI-native game engine and creator platform headquartered at Ras Al Khaimah's Innovation City, announced the launch of an $8. 5 million seed funding round with early participation from Andreessen Horowitz's scout fund. The company said the funding marks a major…...
Hauntii: Line Art and Spiritual Particles with Compute Shaders in Unity
23+ hour, 59+ min ago (216+ words) Foro3 D The indie game Hauntii demonstrates that visual minimalism can be technically complex. Its style, based on hand-drawn line art with only two predominant colors, hides a powerful particle engine. The key lies in the use of Compute Shaders and…...
How to Think Like an Indie (Without Losing Your Mind)
14+ hour, 40+ min ago (51+ words) Humble Bundle " Software / Tool We may earn a commission if you buy through this Humble Bundle link. Member since Dec 2022 The game development community since 1999. Learn, share, and connect with developers worldwide. Game Dev. net uses cookies to ensure you…...
Procedural evolution in The Planet Crafter: Technical keys for indie developers
1+ day, 15+ hour ago (379+ words) Foro3 D Independent studio Miju Games has released The Planet Crafter, a survival title that stands out for its real-time terraforming system. Developed in Unity, the game transforms an arid wasteland into a green and habitable ecosystem. This article analyzes the…...
Beyond HTTP: Exposing Web RTC and Local Game Servers via UDP Tunnels
16+ hour, 54+ min ago (831+ words) This article explains why, walks through the tools that actually solve it, and covers what you need to know to do it safely. The UDP Problem: Why Traditional Tunnels Fail To understand why tunneling UDP is difficult, you have to…...
Mio: Memories in Orbit: How Unity Brings a Minimalist Metroidvania to Life
13+ hour, 24+ min ago (144+ words) Foro3 D Asset optimization and lightweight shaders for chromatic navigation " For a metroidvania, map readability is critical. In Mio, color acts as a navigation language. From Unity, developers integrated 2 D sprites with simple 3 D geometry for backgrounds, maintaining a low draw…...