Please confirm you are human
This browser or connection looks automated. Press and continuously hold the control for 3 seconds to enable Google-hosted web results and, when separately allowed, AI-assisted answers.
A successful check enables 100 search requests. Interactive access does not authorize scraping, systematic collection, or reuse of search output.
News
Serene landscapes
11+ hour, 14+ min ago (203+ words) Meer | English edition 25 Jul — 15 Aug 2026 at the Gallery 1261 in Denver, United States Serene landscapes is a solo exhibition of paintings by Andrzej Skorut, a Polish-born artist who has made the American West his home and his subject since 1987. His landscapes…...
How to Sculpt & Texture Props and Foliage for a Stylized 3D Scene
1+ day, 3+ hour ago (254+ words) Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the…...
This Is Not a Photo But a Highly Realistic 3D Work Made in Blender
1+ day, 14+ hour ago (96+ words) Check out the WIP. Check out the WIP. In the comments to the Reddit post, users have been sharing advice on how to improve the scene even further. xXHomerSXx advised a tutorial on adding pixels to the depiction of a…...
Watch How Blender Artist Built This Stunning Hidden Temple Scene
1+ day, 16+ hour ago (156+ words) Enjoy Florian Renaux's work. Florian Renaux, aka Florenaux, known for his gorgeous cinematic 3D scenes, has shared the process behind one of his latest works, Sanctum Lumen. Created in Blender 5.1, the scene features more than 110 custom-made assets. It's also available on…...
Grassland Gallery: Film and art inspired by the range
2+ day, 6+ hour ago (210+ words) NewsNews | Jul 23, 2026 Grassland Gallery: Film and Art Inspired by the Range is a free, multidisciplinary event celebrating the agriculture, landscapes, and people of Nebraska’s grasslands. Rooted in rural stories and shaped by the land itself, the event brings together film…...
Creating a Procedural Waterfalls Tool for the Game HAWKED
3+ day, 4+ hour ago (467+ words) Serge Filin talked about the creation process behind the procedural waterfalls tool for HAWKED, explaining what the purpose of the project was and detailing how he solved the challenge of translating 2D concept art into a dynamic real-time material. The waterfall…...
Grasshopper Masterclass: Parametric Facade Generator
3+ day, 11+ hour ago (449+ words) This workshop teaches you how to build a complete parametric facade generator in Grasshopper to design, optimize, and automate complex architectural facade systems. By the end of the workshop, you will have a production-ready parametric design tool that can be…...
Master Forgotten Metal Shading Technique For Realistic 3D Materials
3+ day, 11+ hour ago (253+ words) Lucas Piazzini's tutorial is now available. At 80 Level, we often look back at classic CGI and game development approaches that not only continue to amaze but have also stood the test of time, remaining just as applicable today. Lucas Piazzini's…...
Scar from The Lion King Recreated in 3D Using Blender
3+ day, 16+ hour ago (167+ words) Check out a time-lapse from Juan Carlos CR. 3D Artist Juan Carlos CR shared a time-lapse of recreating Scar from The Lion King, a classic 1994 animated film produced by Walt Disney Feature Animation. The artist recorded the entire process of modeling…...
How to Turn a 2D Concept Into a Colorful & Lively 3D Environment
4+ day, 4+ hour ago (882+ words) Anastasiia Manaeva discussed the workflow behind the Matsuri project, explaining how she studied references of traditional Japanese festival floats to make a believable scene and detailing how she achieved the lively atmosphere without adding people. Hi! My name is Anastasiia…...