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News

GameDev.net
gamedev.net > news > 4671-ubisoft-q1-net-bookings-down-92-attributes-drop-to-high-comparison-base-from

Ubisoft Q1 net bookings down 9.2%, attributes drop to "high comparison base" from same period last year - GameDev News

1+ day, 17+ hour ago   (184+ words) Ubisoft opened FY2026-27 with net bookings of €255.8 million and revenue of €268.2 million, both down year-on-year. Management said the quarter was still slightly above guidance, helped by Invincible: Guarding the Globe, but the headline decline was driven by a very strong comparison…...

GameDev.net
gamedev.net > news > 4664-finding-fast-filters

Finding Fast Filters - GameDev News

2+ day, 6+ hour ago   (319+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. A new graphics paper tackles a very practical problem: how to make large FIR filters fast enough for real-time image, video, and audio…...

GameDev.net
gamedev.net > news > 4659-the-playstation-game-disc-was-dying-long-before-sony-pulled-the-plug

Sony's decision to ditch discs was practically inevitable, data shows - GameDev News

2+ day, 17+ hour ago   (142+ words) Physical game distribution in the US has been sliding for well over a decade, and the latest Circana tracking makes the trend hard to ignore. In the 12 months ending June 2009, US physical game sales peaked at 297 million units. In the…...

GameDev.net
gamedev.net > news > 4634-play-more-of-the-games-you-love-wherever-you-play-with-xbox-backward

Play More of the Games You Love, Wherever You Play with XBOX Backward Compatibility on PC - GameDev News

3+ day, 5+ hour ago   (132+ words) This is an official announcement from XBox Wire. Information comes directly from the source. Xbox Backward Compatibility on PC is now in early release, and the first wave is small but meaningful: four original Xbox games are playable on PC…...

GameDev.net
gamedev.net > news > vermila-studios-lays-off-its-staff-studio-closure-a-feasible-possibility-in-coming-months-r4654

Vermila Studios lays off its staff, studio closure a 'feasible possibility' in coming months - GameDev News

2+ day, 18+ hour ago   (261+ words) Vermila Studios has cut its staff, putting the studio in a precarious position and raising the possibility of a full shutdown in the near term. CEO David Carrasco says the company will try to “pull through for the time being…...

GameDev.net
gamedev.net > news > 4617-despite-xbox-console-sales-doubling-yoy-hardware-sales-across-the-us-are-down

Despite Xbox console sales doubling YoY, hardware sales across the US are down 62% | US Monthly Charts - GameDev News

3+ day, 13+ hour ago   (249+ words) US video game spending took a notable hit in June 2026, sliding from $5.7 billion to $4.5 billion year over year. Hardware was the biggest drag, plunging 62% to $383 million after the Switch 2’s launch-month surge in June 2025 distorted the comparison. Nintendo hardware spending…...

GameDev.net
gamedev.net > news > hitscan-is-a-new-tool-for-connecting-publishers-with-creators-that-are-driving-the-most-impact-and-viewership-r4611

Hitscan is a new tool for connecting publishers with creators that are "driving the most impact and viewership" - GameDev News

3+ day, 16+ hour ago   (183+ words) Open World, the games-focused arm of Loaded Holdings, has rolled out Hitscan as a new creator analytics and discovery platform for publishers. The tool builds on the company’s earlier NoScope work around Twitch data, but pushes further into creator-program management…...

GameDev.net
gamedev.net > news > 3139-metacore-restructuring-to-the-tune-of-up-to-160-redundancies

Metacore restructuring to the tune of 'up to 160' redundancies - GameDev News

2+ mon, 2+ week ago   (168+ words) The broader context here is the ongoing consolidation in the gaming industry, where larger companies are acquiring smaller studios to streamline operations and enhance their portfolios. This trend could lead to more such changes across the industry, affecting job security…...

GameDev.net
gamedev.net > news > report-splitgate-dev-1047-games-lays-off-staff-r4592

Report: Splitgate dev 1047 games lays off staff - GameDev News

4+ day, 17+ hour ago   (280+ words) 1047 Games has laid off staff shortly after bringing Empulse to market, putting a spotlight on how quickly headcount can change even around a new release. The studio is best known for Splitgate, and Empulse arrived as a Titanfall-inspired shooter with…...

GameDev.net
gamedev.net > news > 4565-valve-suggests-memory-crisis-is-still-getting-worse-admitting-were-limited-by

Valve suggests memory crisis is "still getting worse," admitting, "we're limited by memory capacity, for sure" - GameDev News

5+ day, 14+ hour ago   (230+ words) Pierre-Loup Griffais said Valve is “limited by memory capacity,” while Yazan Aldehayyat added that the situation is “still getting worse.” He also noted that what’s on retail shelves today appears to trail bulk supply by three to six months, which…...