Please confirm you are human

This browser or connection looks automated. Press and continuously hold the control for 3 seconds to enable Google-hosted web results and, when separately allowed, AI-assisted answers.

A successful check enables 100 search requests. Interactive access does not authorize scraping, systematic collection, or reuse of search output.

Hold with a pointer, or hold Space or Enter.

News

GameGPU
en.gamegpu.com > news > zhelezo > neural-texture-compression-umenshit-razmer-igr-playstation-6-na-85-s-150-do-25-gb

Neural Texture Compression will reduce the size of PlayStation 6 games by 85% from 150 to 25 GB.

16+ hour, 2+ min ago   (234+ words) GameGPU The next-generation PlayStation 6 console will feature hardware support for AMD's Neural Texture Compression technology for compressing graphics data The need for silicon decompression units is driven by a global shortage of RAM and flash memory chips, fueled by the…...

GameGPU
en.gamegpu.com > news > zhelezo > generatsiya-kadrov-lossless-scaling-zarabotala-na-mobilnom-adreno-619

Lossless Scaling frame generation is now available on the Adreno 619 mobile processor.

1+ week, 3+ day ago   (192+ words) GameGPU An independent developer has released a modified version of the LSFG project for the Android operating system, targeting compatibility with Qualcomm's Adreno 6xx series of GPUs The modification is based on the work of the original project for porting frame…...

GameGPU
en.gamegpu.com > news > zhelezo > igroki-obsuzhdayut-rabotu-tekhnologii-generatsii-kadrov-lossless-scaling-na-playstation-5

Players are discussing the performance of Lossless Scaling frame generation technology on PlayStation 5.

3+ week, 1+ day ago   (243+ words) GameGPU Gaming community users are discussing an unconventional way to use the Lossless Scaling utility with LSFG technology for the PlayStation 5 console The idea is to connect the console to a computer via a modern capture card like the Elgato…...