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80lv
80.lv > articles > building-a-game-development-simulator-with-a-game-engine-inside-it

Building a Game Development Simulator With a Game Engine Inside It

1+ day, 31+ min ago   (1165+ words) Springloaded's James Barnard discusses building Let's Build a Dungeon, a game development simulator that lets players run a studio, build RPGs, create their own games, and explore custom editor tools inspired by real-world development workflows. Most management simulators ask players…...

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80.lv > articles > how-to-sculpt-and-texture-props-and-foliage-for-a-stylized-3d-scene

How to Sculpt & Texture Props and Foliage for a Stylized 3D Scene

1+ day, 2+ hour ago   (254+ words) Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the…...

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80.lv > articles > former-playstation-boss-shawn-layden-plans-to-bring-back-aa-games

Former PlayStation Boss Shawn Layden Plans to Bring Back AA Games

1+ day, 3+ hour ago   (266+ words) He wants to fill the gap between indie and AAA games. Shawn Layden, former PlayStation boss, talked about the gaming industry and how unsustainable it has become to develop games because of the increase in prices and budgets. It's not…...

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80.lv > articles > interview-buidling-a-fable-inspired-classless-rpg-where-you-re-not-the-hero

How Forsaken Realms: Vahrin's Call Built Its Classless Fantasy RPG

1+ day, 4+ hour ago   (1420+ words) The developers of Forsaken Realms: Vahrin's Call discuss building a living fantasy world, designing a classless progression system, creating stylized realism inspired by Fable, and the lessons learned from a decade of indie RPG development. More on Forsaken Realms Fable…...

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80.lv > articles > 3d-artist-shares-a-tutorial-on-creating-natural-looking-muslce-jiggle

3D Artist Shares a Tutorial on Creating Natural-Looking Muslce Jiggle

1+ day, 5+ hour ago   (269+ words) Loay Shaban used ragdoll dynamics to animate the creature. The Character, Creature, and VFX Animator, Loay Shaban, created a tutorial on ragdoll dynamics, explaining how to make creatures with natural-looking muscle movements. The final result of the creature looks impressive;…...

80lv
80.lv > articles > staying-lean-how-we-built-the-world-s-biggest-social-deduction-game

Staying Lean: How We Built the World's Biggest Social Deduction Game

1+ day, 7+ hour ago   (1485+ words) Gaggle Studios reveals how they built a party gaming hit and what the game industry can learn from Goose Goose Duck's trajectory. When COVID shut down our escape-room business, I didn't try to scale up. I stayed small. Five years…...

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80.lv > articles > unusual-looking-raccoon-takes-over-internet-google-search-art-world

Unusual Raccoon Takes Over Internet, Google Search & Art World

1+ day, 9+ hour ago   (181+ words) Jimothy inspired many 2D and 3D artists. By now, you've probably heard of Jimothy and seen his short body on YouTube or TikTok – after all, he even has a Wiki page now. If not, check out the video below, and you'll see…...

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80.lv > articles > get-over-370-scanned-pbr-materials-in-one-bundle

Ultimate 8K Scanned PBR Material Collection For UE5

1+ day, 10+ hour ago   (147+ words) Available for a limited time with 96% off. If you're looking to build a high-quality material library, ScansMatter is offering a massive bundle featuring more than 370 8K scanned PBR materials ready to use in Unreal Engine 5. The collection includes everything from brick…...

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80.lv > articles > sisir-new-guide-based-hair-grooming-tool

Try This New Hair Grooming Tool Made For Character Artists

1+ day, 11+ hour ago   (206+ words) It's free to use for both personal and commercial projects. Created by Sisir, the tool of the same name is a professional hair grooming solution built for Character Artists. It lets you draw guides right on your characters, shape hair,…...

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80.lv > articles > mega-man-style-beam-vfx-recreated-in-unreal-engine-5

Check Out This This Mega Man-Inspired Charged Shot VFX Study

1+ day, 11+ hour ago   (215+ words) Gregory Silva also added a nice CRT effect. Senior VFX Artist Gregory Silva shared a personal study where he recreated an originally 2D effect in Unreal Engine 5 along with a CRT shader to give it an old-school look. The animation is…...