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C++ Qt Game Dev: How to instantiate game objects at a specific positions read from a txt file?
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How do game devs tie physics to fps
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Trouble adding C++ actor component to blueprint in Unreal 5
gamedev.stackexchange.com > questions...The class doesn't show up in the editor as an addable component.... ...I have a blueprint actor I'd like to attach a component to, but the actor component is defined as a C++ class....

Marching cubes to generate a Mesh Based on Point Cloud Coordinates
gamedev.stackexchange.com > questions...I'm using the Replicate's Point-E API to get a JSON of a point cloud which contains 2 arrays, one for colors and one for coords.... ...The problem is, i need to generate it in the editor(doesn't need to be play mode, but I need to generate in the editor) Does anyone know how to go... ...But i don't think Unity can download/upload gifs very easily?)...

How "Dodge" characteristic is calculated on enemy troops
gamedev.stackexchange.com > questions...In the game, cavalry troops can learn a skill named "Dodge". When maxed, the skill is: Cavalry have a 16% chance to dodge enemy attacks.... ...The game, for anyone who is familiar with it, is War and Order a mobile RPG / MMMORPG (I was never quite sure on the definitions).... ...Their numbers are small and they exist only to attempt to trick "Dodge".... ...Say over 10 seconds, this formation produces 30 attacks, all focused on enemy cavalry with 16% "Dodge"....

Trouble adding C++ actor component to blueprint
gamedev.stackexchange.com > questions...The class doesn't show up in the editor as an addable component.... ...I have a blueprint actor I'd like to attach a component to, but the actor component is defined as a C++ class....

How to make Cardial Directions relative to the camera
gamedev.stackexchange.com > questions...$endgroup$ – Kevin 46 mins ago - $begingroup$ no it's a different question, the other question was about the act of rotating the character... ...PlayerShouldRotateByCameraAngle has nothing to do with it - $begingroup$ This appears to be a repost of this question from yesterday $endgroup$ – Kevin...

How to make movement relative to the camera
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Unity2D - How to prevent colliders from knocking each other back before being destroyed?
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